Object Understanding End to End Demo
Role: Software Engineer
Problem: A prototype was needed to explore the end to end flow of the Azure Object Anchors (formerly Object Understanding) services.
Solution: Gathered potential user requirements, explored a number of user scenarios. Designed an app to run through a specific user scenario. Created a fully functional prototype app in Unity, running on the Hololens 2.
Bounding Box Prototype
Role: Software Engineer
Problem: Manipulating large bounding boxes is difficult. Ensuring complete object encapsulation was cumbersome.
Solution: Redesigned an interaction to easily and accurately define the bounds of an object in as little as three (3) "airtaps".