Portfolio: Microsoft Mesh (2023)

I brainstormed and prototyped several ideas to facilitate engaging interactions between colleagues. Collaborating closely with our art teams, I refined and enhanced the Icebreaker prototype, transforming it into an enriching experience for users in the virtual space.…

Portfolio: Mixed Reality Toolkit (2022)

Figma Bridge Role: Technical Designer Problem: Iteration time between flat design and in-engine implementation is too large due to a limited number of technical designers who can do high-quality design integration. Solution: Designed and prototyped a Figma exporter/parser that translates Figma files into the corresponding Mixed Reality Toolkit (MRTK)…

Koikoi: Untold Legends

I participated in a game jam hosted by Maliyo Games. The Jam ran from 04-07-2022 to 11-07-2022 and had over 25 participants with 7 games submitted at the end. I worked in a team of 2. Koikoi: Untold Legends by Twin Crown Studios Key LearningsĀ  * How to use Cinemachine for…

Portfolio: Azure Object Anchors (2020)

Object Understanding End to End Demo Role: Software Engineer Problem: A prototype was needed to explore the end to end flow of the Azure Object Anchors (formerly Object Understanding) services. Solution: Gathered potential user requirements, explored a number of user scenarios. Designed an app to run through a specific user…